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"Dennis Milller" <dhm### [at] mediaone net> wrote in message
news:3c3fafd2$1@news.povray.org...
> Sorry, what is the exact syntax for the object in the Wrapobject field? How
> would put, say, a sphere with an image map?
> And you have a "t" missing in image_height.
> Thanks,
> D.
Sorry about the "t" :(
<sdl>
#declare MySphereObject =
sphere{ 0,1
pigment{image_map { png "test.png"
map_type 1 interpolate 2 }
}
}
#declare Wrapobject = MySphereObject
finish{ambient 1}
Center_Trans(Wrapobject, x+y+z)}
</sdl>
the confusion may have come from the "WrapTex" which isn't really used anywhere.
It is just there as a suggestion so that you could do this if you want:
<sdl>
#include "fancyobject.inc"
#declare Wrapobject = MyFancyObject
texture { Wraptex }
Center_Trans(Wrapobject, x+y+z)}
</sdl>
Hope that helps.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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